Improving the accessibility on our iOS client

Story Lots of the UI of our iOS application is rendered through an internal framework called Ceramic. It’s a tool that allows us to stitch together collection views with different layouts while keeping it memory efficient and covering the usual meta tasks like logging, loading and error handling. It was first used in the New Releases […]

Shaving off 50% waiting time from the iOS Edit-Build-Test cycle

For the impatient If you don’t want/don’t have time to read the full story, you should at least consider using the following build settings during your iOS development cycle (i.e. for non-release builds): Use plain “DWARF” instead of “DWARF with dSYM File” as your “Debug Information Format”. Don’t compile your project code or use static libraries […]